using System.Collections.Generic;
using UnityEngine;

public class SJZQRelicEffectSystem : RelicEffectSystem
{
    public override void Setup()
    {
        int attackAmount = 2;
        float probability = 0.6f;

        // 创建新的遗物效果并添加到列表中
        var newEffect = new ListenTypeRelicEffect<DealDamageGA, DealWhiteDamageGA>(
            attackAmount,
            new SameAsListenerTM(),
            probability
        );

        relicEffects.Add(newEffect);
    }
}
